Before
- A lower-level NPC joins the party
- Framing someone else
- Shouldn't be seen by someone
- Tasked with retrieving something
- The weather affects the combat
- There is a hostage situation
During
- A surprising mechanic
- Another wave of minions show up
- Bets on the outcome
- Low stakes (fighting ring, etc)
- More than two parties with varying motives
- Natural timer (flooding chamber, etc)
- Some creatures surrender and other don't, or surrender and then backstab
- Stronger creatures that are already damaged
- The terrain changes
- There is a hidden escape route
After
- Booby trapped treasure
- Dangerous terrain
- Lingering effects (disease, exhaustion, etc)
- Injured NPC(s)
- Noise drew more monsters
- One piece of a multi-piece treasure
- Responsible for damages and/or cleanup
- Rush into next fight
- Timer to get somewhere